Visual Effects & Technical Art
Procedural, simulated, real-time.
Houdini is the core of our effects work: procedural modeling, physics simulation and VEX, with assets that land in the engine ready to use. We write shaders by hand and build the workflows that let artists move faster.
- Houdini — procedural modeling, physics simulation, VEX, Unity integration
- Shaders in ShaderLab, HLSL, Cg and compute
- Stylized characters and assets in ZBrush, Blender and Substance
- ML-assisted texture and image generation inside Houdini
- Motion graphics and video in Apple Motion and Final Cut Pro
- Color correction and calibration from a decade of production prepress